I don't need them to survive too long, since at this point I'm likely into the flank or rear of the enemy so I just need to push casualties.Įither way, these upgrades are not going to be game-changers by themselves. If, however, I'm disappointed in the killing power of my shock troops or cavalry, I might focus on weaponsmithing to improve weapon damage. If I find that my main-line infantry are getting chewed up by high attack sword units, I might opt for Armor first so as to improve survivability while my shock troops or cavalry make it around the flanks to rear-charge. So to actually answer your question, I tend to think in terms of the roles my units are playing in my army, and where I observe weakness. Regardless, a 15% bonus to 77 is obviously far better than a 15% bonus to 18, where it becomes a little less clear is on units with more similar armor values but different sub-stat values. The fact that there is a shield crafting upgrade which gives "+15% shield effectiveness", could mean that this stat improves "shield defense", while the armor upgrade improves "shield armor". "leather" or "mail") vs "shield armor", which is a separate sub-stat of armor (according to the Honga data). I'm not entirely sure how the behind-the-scenes math works with respect to "armor defense", which is based on the armor type (i.e. High-end spears like the Elite Immortals boast 77 Armor, while low-end sword infantry like the Germanic Band, have just 18. Unlike melee damage, armor varies considerably between different types of units. It goes without saying that units which use the "Dane axe" (Huscarls, Hetaireia, Nordic Axe Warriors), with a melee dmg of 56 will receive substantially higher bonus melee dmg than units using the paltry "dagger", with a melee dmg of just 6. That being said, you will effectively receive a multiplicative benefit for upgrading the melee damage of units with higher melee attack, as they have a higher chance to hit and thus the incremental damage of each blow is added to more successful blows per second, resulting in higher dps gain. This means that your Weaponsmithing III (sharper/harder swords) upgrade is going to have a very similar effect on units using the same weapon type, and even on units using similar weapons. The fantasy here is that a lowly Roman Cohors is still swinging the same Spatha as the mighty Roman Numeroi, it's just that the highly trained (and higher upkeep) Numeroi are more likely to land a hit (a function of melee attack rather than damage). For example most Roman-type swordsmen use the "spatha" (40 dmg), while most Barbarian swordsmen use the "sword" (also 40 dmg). Many units in Attila use the same weapons, and thus these units will all have the same melee damage stat. This is because melee damage is really weapon damage which is determined by the weapon type. Melee damage is fairly homogenous relative to other stats like armor values or melee attack across units. Weaponsmithing III = +15% bonus to melee damage, for example. Upgrades are percentage-based modifiers, not static additive bonuses. This unit is immune to the fear effects of scary units.If i have to pick between the armor or weapon bonus building which is generally better? This unit can hide in forests until enemy units get too close. The unit's morale cannot be broken for an extended period of time. Improves a unit's attack capabilities for an extended period of time. Their blue hair and tattooed bodies were frightening on the battlefield and an unusual sight away from it the amount of coverage indicating a warrior’s position within his tribe. The Agathyrsi were also known for their fearsome appearance. They were famous for their unusual, relaxed attitude to breeding - where everyone belonged to everyone else - which instilled a sense of brotherhood and common purpose within the tribe in order to prevent in-fighting. Thought to be of Thracian or Scythian descent, and believing themselves descended from Herakles himself, the warlike Agathyrsi, also known as Acatziri, lived on a plain that is now part of modern-day Romania from around 700BC. "The Agarhyrsi pride themselves on their ability to deal death."
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